CV - AMOR MUNOZ STUDIO

Amor Muñoz
Artist / Mexico
[email protected]
+52 1 55 13 55 8654
www.amormunoz.net
@amormunozm
AMOR MUÑOZ
Mexico city, 1979.
AWARDS & GRANTS
GROUP EXHIBITIONS
- Bauhaus. Artist Residency Award. Dessau, Germany, 2017.
2016
- Nordic Artists' Centre Dale. Artist Residency Award. Norway, 2016.
SWAB Barcelona. Solo Swab Program. Italian Pavilion. Barcelona, Spain.
- Kultur Kontak. Artist Residency Award. Vienna, Austria, 2015.
The Ibero-American Biennial of Design (BID). Matadero Madrid. Spain.
- Sistema Nacional de Creadores de Arte ( National System of Art Creators)
2015
Grant. Mexico, 2015.
- Transcultural Emancipation 2. Public Art Fluc. Vienna Art Week.
- Works by Artists in Residence Kultur Kontakt: Presentation 4/2015. Austrian
Federal Chancellery. Vienna.
2014
- New Face Award / 17th JAPAN MEDIA ARTS FESTIVAL. 2013
- Prize “Mentes Quo+Discovery 2013”, Quo Magazine and Discovery Channel,
Mexico 2013.
- Honorary Mention / PRIX ARS ELECTRONICA 2012
- Nordic Artists' Centre Dale. Artist Residency Award. Norway.2014.
- BBVA Bancomer Foundation Grant, 2012.
- Fondo Nacional para la Cultura y las Artes, Mexico. Fellowship for Young
Creators (2010-1012).
- Grant for Investigation and Production in Arts and New Media of Centro
Multimedia. Mexico, 2010.
- Fondo Nacional para la Cultura y las Artes, Mexico. Fellowship for Young
Creators (2007-2008).
SOLO EXHIBITIONS AND PRESENTATIONS.
2016 (O)bservatory. Nordic Artists' Centre Dale. Norway.
2015 Rhythmic Manufacture. 21er Haus, Belvedere. Viena.
2011 ESQUEMÁTICOS. Laboratorio Arte Alameda. Mexico City.
2010 Rs, Simulació n y Espacio. Casa Vecina & Lugar Cero. Mexico City.
2009 TRRA_3D>R4. Taller Gráfica Actual, Oaxaca, Mexico.
2008 SENTI MENTAL BESTIARY. Fingered gallery, Arts in Bushwick Festival,
New York City.
- BESTIARIO SENTIMENTAL. Centro Cultural BORDER. Mexico city.
- DIGITAL LATIN AMERICA. 516 Arts. Albuquerque, New Mexico, USA.
- JAPAN MEDIA ARTS FESTIVAL. National Art Center, Tokyo. Japan.
- Open Studio. Nordic Artists' Centre. Norway.
- Open Lab. CAC4 + Hiper5. Universidade Federal do Rio de Janeiro. Brazil.
- Capital Orgánico. Galería de Arte del Palacio Municipal. Puebla. Mexico.
2013
- ESTO NO ES UN MUSEO, Artefactos mó viles al acecho. Centro Cultural
España, Mexico city.
2012
- CYBERARTS 2012. Ars Electronica. OK CENTER. Linz, Austria.
- Memografı́as. Museo Nacional de la Estampa. Mexico City.
- MUESTRA DEL PROGRAMA DE APOYOS A LA PRODUCCIÓN E
INVESTIGACIÓN EN ARTE Y MEDIOS. Centro Multimedia. CNA. Mexico city.
- ESTO NO ES UN MUSEO, Artefactos mó viles al acecho. ACVic Centre
d’Arts Contemporànies. Barcelona, Spain.
2011
- CONDUCTORES: Galia Eibenschutz and Amor Muñoz. Rubin Center,
University of Texas, El Paso, Texas. USA.
- ELECTRONIKA- VIVO ARTE.MOV. Festival De Novas Tendências. Palá cio
das Artes, Belo Horozonte. Brazil.
- TRANSITIO MX, International Festival on Electronic Arts and Video.
Mexico City.
2010
- TRANSFRONTERAS CONTEMPORANEAS, America Latina Memorial.
São Paulo, Brazil.
- DRAW, Museo de la Ciudad de Mé xico. Mexico city.
- MAQUILA R4 / Public space action. OMR Gallery. Mexico City.
2009
- TRUE SELF. Jonathan LeVine Gallery. New York City.
PUBLICACIONES / PUBLICATIONS
- EYEO Converge to inspire 2011-2015. EyeO Festival. USA, 2015.
-Digital Latin American. Radius books. 516 Arts & UNM Art Museum.
USA, 2014.
-17th Japan Media Arts Festival Book. Japan, 2014.
- New York Times A Factory on Bicycle Wheels, Carrying Hope of a
Better Life.Demian Cave, 31 December 2012.
- CyberArts 2012 Book. Prix Ars Electronica Linz, Austria.
- Roulotte:09 This is not a museum. Mobile devices lurking Associació
per a la cultura i l Art Contemporani Bacelona, España. 2011.
- ART PULSE, International Contemporary Art. Esquemá ticos: Amor
Muñoz. Winter 2011-12
- Electronika, Festival de Novas Tendências Catalog. Brasil, 2011.
- Transitio_Mx 04 International Festival on Electronic Arts and Video
Catalog. Mexico. 2011.
- Lugar_Cero, Book. Polyphonic reflection about art and the city Mexico.
2012
SCHEMATICS
2011
#ElectronicTextiles #Embroidery #ConductiveThread
#InteractiveFabric #ExpandedDrawings #SoundPieces
Esquemáticos is a series of works that link hand-made
embroidering with the symbolic representation of analogue
circuit diagrams.
The project is an exhibition of large
schematic drawings that have been hand-sewn with a
conductive thread and electronic components, so that the
circuits are full functional machines that can be operated by
the public.
There are 5 sound pieces, each measuring 300 x 150 cm:
I) A 555 integrated circuit creates sound oscillations in
response to the public's drawings with graphite pencils
II) An electronic organ has 8 push-buttons that correspond to
the musical scale.
II) A heart-rate sensor activates an LED light and a
loudspeaker to the rhythm of the pulse of the participant.
IV) An audio sensor connected to a relay that turns on an old
radio or a turntable.
V) A breathalyzer measures the alcohol level in the breath of
the participant and converts it to an ambulance siren (tequila
is optionally provided to help the public activate the work).
These pieces are accompanied by several projections on
worktables, showing the process of creation of the
works.BThis project attempts to overlay the abstraction of
technical drawings withBfunctional technology, creating
formal and procedural connections between them.
We seek to couple the slow task of embroidering,
--surrounded by stereotypes of gender, class, craft and
cheap labour-- with the low-tech aesthetic of old-school
analogical circuits and electronic components.
Video: https://vimeo.com/39606276
Second version
#Empowerment #LowHighTech #Art&Society #NeoHandcraft
"But the utilitarian component I seek is not focused to make
something that is useful more beautiful, but on the contrary, it’s
focus on the beauty of its utility. Observe the investigation of the
concept and its potential use as an aesthetic element.” - Tania
Bruguera (About Useful Art).
Yuca_tech: Energy by hand is an art project of social content,
which seeks to create community work to solve local problems,
using low and high tech resources, juxtaposing tradition and
innovation with appropriate technology.
Yuca-Tech focuses on the development of alternative forms of
production through collaboration with women crafters in a small
village located in the Yucatan henequen zone (a Maya region).
Yuca-Tech is designed as a community technology lab that
involves the creation of artistic/technological pieces that combine
indigenous crafting techniques (weavings of agave fibers), with
open-source technologies and new materials.
For the artist it is important the idea that people learn to make
their own technology because this generate a bond of affection
between people and technological object.
Some of the manufactured objects are solar textile panels,
everyday objects with solar powered LED light (hats, sandals)
and some solar bags designed to store electricity, that have been
tested by some street vendors, that sell energy for 5 peso a
minute to passerby needing to charge their cellular phones.
YUCA_TECH: ENERGY BY HAND
2015
#ElectronicTextiles #DIY
#RelationalArt
#WearableTechnology
#Empowerment #LowHighTech #Art&Society #NeoHandcraft
"But the utilitarian component I seek is not focused to make
something that is useful more beautiful, but on the contrary, it’s
focus on the beauty of its utility. Observe the investigation of the
concept and its potential use as an aesthetic element.” - Tania
Bruguera (About Useful Art).
Yuca_tech: Energy by hand is an art project of social content,
which seeks to create community work to solve local problems,
using low and high tech resources, juxtaposing tradition and
innovation with appropriate technology.
Yuca_Tech is a laboratory focused in community technology,
located in the henequen manufacturing area of ​Yucatan, whose
aim is to create a series of artistic/technological pieces like
photovoltaic textile artifacts and some pieces with light using
tecnological materials and traditional fibers within a craft process.
Its Important that the final pieces work with solar energy and
represent an improvement in the life of the community.
Testing a big textile solar panel, 2015.
Natural fiber (henequén), conductive thread,
flexible solar cells, diode.
My daily objects light my life:
Hat, conductive thread , LEDs and
rechargeable battery
2015
My daily objects light my life:
Sandals, LEDs, conductive thread and
rechargeable battery.
2015
Selling energy by hand:
Recharge your cell phone
MAQUILA REGION 4
2010-2013
#Manufacture #ElectronicTextiles #Performance #Art&Technology
#ProductionSystems #Manufacture #SocialEmpowerment
MR4 is a performative intervention in the labour landscape of
marginal areas of Mexico. For the MR4 project, "Maquilas"
are re-imagined in the tradition of critical work by Fusco,
Barrios, Arce, Werthein and other artist-activists. Maquilas
are border town factories in which Mexico provides raw
materials and cheap labour, mostly women, and the US
provides management and ownership.
MR4 is a mobile factory for the manufacture of
electronic-textile artworks. This nomadic workshop travels to
poor areas of Mexico offering American minimum wage
($8.00 per hour, compared to $0.60 per hour in Mexico).
People are hired to produce fully functional electronic circuits
using conductive thread. Maquilas' two main products, textiles
and electronics, are mixed by the MR4 project, using sowing
and embroidery which are common aptitudes among people
in these marginal areas. The actual textile-schematic circuits
produced are alarms which ring with different tones when a
proximity sensor is activated.
Once a piece is finished, the worker embroiders on it a
unique BiDi code (similar to a QR Code). As the BiDi is
decoded, typically by a consumer with a smart phone, a web
page appears which renders visibility to the process of
production: name of the worker, location, date and duration of
the work session and salary received
Video: https://vimeo.com/48021362
.
Rhythmic Manufacture
Performance - drawing - installation
2015
#TechnologicalObsolescence #TechnicalDrawing #ProductionSystems
#ArtTechnology&Society #Labor #Performance
Rhythmic manufacture is a performance (daily action), that use
the drawing and technological imaginaries as support trying to be
as a machine, conditioning the body and brain to a mechanical
work, to a repetitive corporal pattern timed and marked by a
rhythm with a metronome. During a week, 8 hours per day in an
open space, the artist (factory worker) draws a series of
electronic components, transforming the real, three-dimensional
and functional object, to a simple representation, without
dimension and function, as a metaphor of the exponential
obsolescence of objects today.
Video: https://vimeo.com/152084545
0 / 1: An Archeology of Technological Artifact
2016
#TechnologicalObsolescence #ExpandedField
#ElectronicDrawings #Old&NewTechnologies
#digital manufacturing
I) Data Processing
Data Processing is a series (10 diferent pieces) of electronic
screen prints with images of ancient stones containing
information of astronomical or mathematical calculations. The
pieces are connected to electricity and activate a flashing LEDs
box simulating a digital data processing. The antique Data
processed by a contemporary medium.
Video / example of functionality: https://vimeo.com/172905172
0 / 1: An Archeology of Technological Artifact
2016
#TechnologicalObsolescence #ExpandedField #CutLaser #digital
manufacturing #ElectronicDrawings #Old&NewTechnologies
II) The shadows of obsolescence
Is a series of 7 large felt pieces cut laser, with form of
technological devices that begin to disappear or become
obsolete. The pieces are large Format (250 cm)
Otras piezas
WEARABLE SOUNDSCAPE
2014
Arduino MP3, acelerómetro, xbee, bocinas
textiles e hilo conductivo.
Este dispositivo wearable es un paisaje sonoro
que mediante movimientos (usando un
acelerómetro) activa diferentes sonidos
recolectados de movimiento y sonido controlan
la proyección
de paisajes en video.
Stills
SOLARIS: El hilo dorado_ energía solar
2013
Gráfica Textil/ Páneles solares textiles
Tríptico 90x70 cm c/u
"Las estrellas que rodean la esfera etérica no se hicieron
visibles hasta después de la creación del sol, ya que
acumulan la luz del astro rey"
Rs: Simulación y espacio
Acción sonora en espacio público
2009
#ArtSociety&Technology #PublicSpace
#DIY #Memory #Mexico85
#SoundAction
In memoria - Terremoto del 85, Ciudad de México.
“Rs= (P,V,D) Simulación y espacio" propone una aproximación a
los riesgos naturales, concretamente sísmicos, que dentro del
contexto urbano, necesariamente abren preguntas sobre la
organización social, la prevención y la protección.
Para esto, la artista ha diseñado un dispositivo móvil cuyo
traslado activa en su interior un mecanismo de alarmas
sísmicas: el movimiento genera las simulaciones repetidas en
pequeña escala de un temblor, activando el sonido de 5 sirenas
(en este caso, de menor intensidad) dentro del módulo descrito.
La exploración de la sutil línea entre el estado de alerta y el
estado de alarma se complementa con un instructivo para el
público sobre cómo elaborar una alarma casera.
El título del gesto corresponde a la ecuación utilizada para
calcular el riesgo sísmico en función de tres factores: peligro,
vulnerabilidad y daño; mientras, la simulación artística se
concreta en el espacio del Centro Histórico, una de las zonas
más vulnerables del país en caso de un sismo, debido a la gran
cantidad de edificios calificados de "alto riesgo". "Rs= (P,V,D)
Simulación y espacio" también es una remembranza del
terremoto de 1985 y de sus consecuencias.
Video: https://vimeo.com/152084545
JOULE (W) / Fuerza y trabajo
2014
Joule: Fuerza y Trabajo es un proyecto de instalación que reflexiona
entorno a los sistemas de producción. El nodo central es la fuerza de
trabajo vista como la capacidad del hombre para trabajar y el conjunto de
fuerzas físicas y espirituales de que el hombre dispone y que utiliza en el
proceso de producción de los bienes materiales. La fuerza de trabajo es la
condición fundamental de la producción en toda sociedad.
Joule se conforma de una serie de piezas textiles de gran formato. Por un
lado, tres patrones de costura trazados en código morse, los cuales tienen
encriptadas frases relacionadas al trabajo y a la mano de obra. Estas
piezas textiles son a la vez sonoras, las cuales transmiten al espectador
sonidos de una planta de ensamble automotriz. Por otro lado, tenemos la
confección de un overol de trabajador de 10 metros que busca hacer
patente la figura del trabajador, esa pieza normalmente ignorada y sin
rostro en la cadena de producción.
*Joule: Unidad del Sistema Internacional de Unidades para energía en forma de
calor (Q) y trabajo (W).
Citas encriptadas en los patrones con Código Morse.
El cerebro del patrón se encuentra bajo la gorra del obrero. Montgomery.
No hay gente tonta, sólo hay oficios tontos. A. Tanner
Resulta sumamente ventajoso hacer que los mecanismos funcionen
infatigablemente, reduciendo al mínimo posible los intervalos de reposo:
la perfección en la materia sería trabajar siempre. Barón Dupon, Informe
a la cámara de parís, 1847.
Las primeras de estas reglas conciernen a la utilización del cuerpo
humano; siempre que se pueda, se recomienda recurrir al trabajo
bimensual, simétrico con relación al plano axial del cuerpo, siendo
simultáneos los movimientos de uno y otro brazo. G. Lubert
Joule (w)
2014
Acción en espacio público
Monumento a la Revolución, Ciudad de México.
TRRA_3D>R4
2010
TRRA fue un projecto realizado en mi residencia artistica en
Oaxaca. Inició con una pieza a muro y una obra gráfica en papel.
He continuado el proyecto con más piezas a muro, buscando
lúdicas posibilidades de la expansión de la gráfica.
A partir de un patrón (Mapa de la República Mexicana de
cabeza), hago un ejercicio de multiplicidad para obtener, cientos
de mapas en fieltro. Estos en conjunto dan forma a una serie
composiciones abstractas, que remiten a relieves orográficos.
Esta unidad abstracta es compuesta por tierras diminutas.
La República Mexicana de cabeza es una clara crítica y
referencia política. Es una reflexión sobre roll que tiene la illusión
en la política. Cómo un factor de multiplicidad es planteado como
una idea de progreso. Multiplicidad y expansión día a día van
gestando un impacto terrirorial, ambiental y social. Casos
específico son el fenómeno de la costrucción de colonias en los
cerros de la ciudad por sobrepoblación y los proyectos de
habitación Casas GEO.
Con el 3D se pretende hacer un juego visual y conceptual, crear
esa ilusión. Finalmente el 3D es un efecto óptico, es un engaño
al cerebro mediente la visión.
*TRRA= tierra, 3D = tercera dimensión y R4 =Región cuatro (3er
mundo)